30 Design Strategies and Tactics from 40 Years of Investigation

Appendix: Further information and examples

Hugh Burkhardt and Daniel Pead

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Replacement units

Many of the new teaching materials that have proved most creative and effective were and are delivered in the form of units that support a few days to a few weeks of innovative teaching. (See Gradual change)

Here we simply list a few that have been widely used and have links that make them accessible.

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Mathematics Assessment Project

Mathematics Assessment Project
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MAP website

100 formative assessment lessons for students age 11-17, designed to probe students' capabilities and move their thinking forward. Two thirds of the lessons focus on concept-development, the others on modelling and problem solving.

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Bowland Maths

Bowland Maths
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Bowland Maths website

A collection of 'case studies' of 'real world' problems of a great variety of kinds, designed for 14-15 year old students to tackle in small groups over 4 to 5-lessons.

Examples include Alien Invasions, Reducing Road Accidents, How risky is life?

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Testing Strategic Skills

These materials are described in more detail under Gradual Change.

  • Problems with Patterns and Numbers introduces, over three weeks teaching, non-routine problem solving in pure mathematics
  • The Language of Functions and Graphs introduces, over three weeks teaching, modelling real world situations with graphs and, in Unit B, with algebra
TSS – Problems with Patterns and Numbers
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Link to PPN materials

TSS – The Language of Functions and Graphs
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Link to LFG materials

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Numeracy through Problem Solving

Numeracy through Problem Solving
Design a Board Game box

Link to Numeracy throug Problem Solving materials

Five modules each support three-week small-group modelling projects on the following situations, guided primarily by student booklets:

  • Design a Board Game – discover the elements of board game, design, make and test one
  • Produce a Quiz Show - on devising and running an in-class game show.
  • Plan a Trip: agree a destination across the class, plan, carry out, and evaluate the trip
  • Be a Paper Engineer – on the design of pop-up cards and gift boxes
  • Be A Shrewd Chooser – on learning to make sensible consumer decisions.

Each module has four phases: explore the domain; decide on a design; realise it; test it.

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Other sources

NRICH
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NRICH website

There are many interesting individual lessons on the web mostly involving investigation. Sources include nRich and journals of professional associations like Mathematics in Schools and Mathematics Teaching.